Files
xray-core/proxy/tun/udp_fullcone.go

135 lines
3.1 KiB
Go

package tun
import (
"io"
"sync"
"github.com/xtls/xray-core/common/buf"
"github.com/xtls/xray-core/common/net"
)
// sub-handler specifically for udp connections under main handler
type udpConnectionHandler struct {
sync.Mutex
udpConns map[net.Destination]*udpConn
handleConnection func(conn net.Conn, dest net.Destination)
writePacket func(data []byte, src net.Destination, dst net.Destination) error
}
func newUdpConnectionHandler(handleConnection func(conn net.Conn, dest net.Destination), writePacket func(data []byte, src net.Destination, dst net.Destination) error) *udpConnectionHandler {
handler := &udpConnectionHandler{
udpConns: make(map[net.Destination]*udpConn),
handleConnection: handleConnection,
writePacket: writePacket,
}
return handler
}
// HandlePacket handles UDP packets coming from tun, to forward to the dispatcher
// this custom handler support FullCone NAT of returning packets, binding connection only by the source addr:port
func (u *udpConnectionHandler) HandlePacket(src net.Destination, dst net.Destination, data []byte) bool {
u.Lock()
conn, found := u.udpConns[src]
if !found {
egress := make(chan []byte, 16)
conn = &udpConn{handler: u, egress: egress, src: src, dst: dst}
u.udpConns[src] = conn
go u.handleConnection(conn, dst)
}
u.Unlock()
// send packet data to the egress channel, if it has buffer, or discard
select {
case conn.egress <- data:
default:
}
return true
}
func (u *udpConnectionHandler) connectionFinished(src net.Destination) {
u.Lock()
conn, found := u.udpConns[src]
if found {
delete(u.udpConns, src)
close(conn.egress)
}
u.Unlock()
}
// udp connection abstraction
type udpConn struct {
net.Conn
buf.Writer
handler *udpConnectionHandler
egress chan []byte
src net.Destination
dst net.Destination
}
// Read packets from the connection
func (c *udpConn) Read(p []byte) (int, error) {
data, ok := <-c.egress
if !ok {
return 0, io.EOF
}
n := copy(p, data)
return n, nil
}
// Write returning packets back
func (c *udpConn) Write(p []byte) (int, error) {
// sending packets back mean sending payload with source/destination reversed
err := c.handler.writePacket(p, c.dst, c.src)
if err != nil {
return 0, nil
}
return len(p), nil
}
func (c *udpConn) Close() error {
c.handler.connectionFinished(c.src)
return nil
}
func (c *udpConn) LocalAddr() net.Addr {
return &net.UDPAddr{IP: c.dst.Address.IP(), Port: int(c.dst.Port.Value())}
}
func (c *udpConn) RemoteAddr() net.Addr {
return &net.UDPAddr{IP: c.src.Address.IP(), Port: int(c.src.Port.Value())}
}
// Write returning packets back
func (c *udpConn) WriteMultiBuffer(mb buf.MultiBuffer) error {
for _, b := range mb {
dst := c.dst
if b.UDP != nil {
dst = *b.UDP
}
// validate address family matches between buffer packet and the connection
if dst.Address.Family() != c.dst.Address.Family() {
continue
}
// sending packets back mean sending payload with source/destination reversed
err := c.handler.writePacket(b.Bytes(), dst, c.src)
if err != nil {
// udp doesn't guarantee delivery, so in any failure we just continue to the next packet
continue
}
}
return nil
}