Files
xray-core/proxy/tun/stack_gvisor_endpoint.go
Owersun 5173e5c15d TUN inbound: Enhance Darwin interface support (#5598)
* Proxy: TUN: Enhance Darwin interface support.
- reduce number of actions done to create/configure the interface in the system
- assign synthetic static link-local ipv4/ipv6 addresses to the interface, that are required by the OS for the routing to work
- make tun_darwin_endpoint be implemented significantly more similar to tun_windows_enpoint, preparing them for potential unification

* Proxy: TUN: Unify Darwin/Windows endpoint, which are now extremely similar, into one GVisorEndpoint.
Making darwin/windows tun implement GVisorDevice with simple readpacket/writepacket methods that GVisorEndpoint untilise
2026-01-25 18:19:05 +00:00

156 lines
3.6 KiB
Go

package tun
import (
"context"
"errors"
"gvisor.dev/gvisor/pkg/tcpip"
"gvisor.dev/gvisor/pkg/tcpip/header"
"gvisor.dev/gvisor/pkg/tcpip/stack"
)
var ErrQueueEmpty = errors.New("queue is empty")
type GVisorDevice interface {
WritePacket(packet *stack.PacketBuffer) tcpip.Error
ReadPacket() (byte, *stack.PacketBuffer, error)
Wait()
}
// LinkEndpoint implements GVisor stack.LinkEndpoint
var _ stack.LinkEndpoint = (*LinkEndpoint)(nil)
type LinkEndpoint struct {
deviceMTU uint32
device GVisorDevice
dispatcherCancel context.CancelFunc
}
func (e *LinkEndpoint) MTU() uint32 {
return e.deviceMTU
}
func (e *LinkEndpoint) SetMTU(_ uint32) {
// not Implemented, as it is not expected GVisor will be asking tun device to be modified
}
func (e *LinkEndpoint) MaxHeaderLength() uint16 {
return 0
}
func (e *LinkEndpoint) LinkAddress() tcpip.LinkAddress {
return ""
}
func (e *LinkEndpoint) SetLinkAddress(_ tcpip.LinkAddress) {
// not Implemented, as it is not expected GVisor will be asking tun device to be modified
}
func (e *LinkEndpoint) Capabilities() stack.LinkEndpointCapabilities {
return stack.CapabilityRXChecksumOffload
}
func (e *LinkEndpoint) Attach(dispatcher stack.NetworkDispatcher) {
if e.dispatcherCancel != nil {
e.dispatcherCancel()
e.dispatcherCancel = nil
}
if dispatcher != nil {
ctx, cancel := context.WithCancel(context.Background())
go e.dispatchLoop(ctx, dispatcher)
e.dispatcherCancel = cancel
}
}
func (e *LinkEndpoint) IsAttached() bool {
return e.dispatcherCancel != nil
}
func (e *LinkEndpoint) Wait() {
}
func (e *LinkEndpoint) ARPHardwareType() header.ARPHardwareType {
return header.ARPHardwareNone
}
func (e *LinkEndpoint) AddHeader(buffer *stack.PacketBuffer) {
// tun interface doesn't have link layer header, it will be added by the OS
}
func (e *LinkEndpoint) ParseHeader(ptr *stack.PacketBuffer) bool {
return true
}
func (e *LinkEndpoint) Close() {
if e.dispatcherCancel != nil {
e.dispatcherCancel()
e.dispatcherCancel = nil
}
}
func (e *LinkEndpoint) SetOnCloseAction(_ func()) {
}
func (e *LinkEndpoint) WritePackets(packetBufferList stack.PacketBufferList) (int, tcpip.Error) {
var n int
var err tcpip.Error
for _, packetBuffer := range packetBufferList.AsSlice() {
err = e.device.WritePacket(packetBuffer)
if err != nil {
return n, &tcpip.ErrAborted{}
}
n++
}
return n, nil
}
func (e *LinkEndpoint) dispatchLoop(ctx context.Context, dispatcher stack.NetworkDispatcher) {
var networkProtocolNumber tcpip.NetworkProtocolNumber
var version byte
var packet *stack.PacketBuffer
var err error
for {
select {
case <-ctx.Done():
return
default:
version, packet, err = e.device.ReadPacket()
// on "queue empty", ask device to yield slightly and continue
if errors.Is(err, ErrQueueEmpty) {
e.device.Wait()
continue
}
// stop dispatcher loop on any other interface failure
if err != nil {
e.Attach(nil)
return
}
// extract network protocol number from the packet first byte
// (which is returned separately, since it is so incredibly hard to extract one byte from
// stack.PacketBuffer without additional memory allocation and full copying it back and forth)
switch version {
case 4:
networkProtocolNumber = header.IPv4ProtocolNumber
case 6:
networkProtocolNumber = header.IPv6ProtocolNumber
default:
// discard unknown network protocol packet
packet.DecRef()
continue
}
// dispatch the buffer to the stack
dispatcher.DeliverNetworkPacket(networkProtocolNumber, packet)
// signal the buffer that it can be released
packet.DecRef()
}
}
}