fix: add suppord android 9 gamepad and remote control (#2302)

This commit is contained in:
NickVs2015
2026-03-03 10:14:51 +03:00
committed by GitHub
parent befb2bf19a
commit c86a641e05

View File

@@ -309,68 +309,93 @@ class AmneziaActivity : QtActivity() {
val source = event.source
if (deviceId < 0 && pressed) {
when (keyCode) {
KeyEvent.KEYCODE_BUTTON_A,
KeyEvent.KEYCODE_BUTTON_B,
KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y,
KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_SELECT -> {
nativeGamepadKeyEvent(0, keyCode, true)
nativeGamepadKeyEvent(0, keyCode, false)
return true
}
KeyEvent.KEYCODE_DPAD_CENTER -> {
if (isOnTv()) {
val down = KeyEvent(
event.downTime,
event.eventTime,
KeyEvent.ACTION_DOWN,
KeyEvent.KEYCODE_ENTER,
0,
event.metaState,
0,
event.scanCode,
event.flags,
event.source
)
val up = KeyEvent(
event.downTime,
event.eventTime,
KeyEvent.ACTION_UP,
KeyEvent.KEYCODE_ENTER,
0,
event.metaState,
0,
event.scanCode,
event.flags,
event.source
)
super.dispatchKeyEvent(down)
super.dispatchKeyEvent(up)
return true
}
nativeGamepadKeyEvent(0, keyCode, true)
nativeGamepadKeyEvent(0, keyCode, false)
return true
}
}
when (keyCode) {
KeyEvent.KEYCODE_BUTTON_A,
KeyEvent.KEYCODE_BUTTON_B,
KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y,
KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_SELECT -> {
nativeGamepadKeyEvent(0, keyCode, true)
nativeGamepadKeyEvent(0, keyCode, false)
return true
}
KeyEvent.KEYCODE_DPAD_CENTER -> {
if (isOnTv()) {
val down = KeyEvent(
event.downTime,
event.eventTime,
KeyEvent.ACTION_DOWN,
KeyEvent.KEYCODE_ENTER,
0,
event.metaState,
0,
event.scanCode,
event.flags,
event.source
)
val up = KeyEvent(
event.downTime,
event.eventTime,
KeyEvent.ACTION_UP,
KeyEvent.KEYCODE_ENTER,
0,
event.metaState,
0,
event.scanCode,
event.flags,
event.source
)
super.dispatchKeyEvent(down)
super.dispatchKeyEvent(up)
return true
}
nativeGamepadKeyEvent(0, keyCode, true)
nativeGamepadKeyEvent(0, keyCode, false)
return true
}
}
}
// Real gamepad events (deviceId >= 0)
// Real devices (remotes and gamepads) have deviceId >= 0.
if (deviceId >= 0) {
val isGamepad = (source and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD
val isJoystick = (source and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
val isDpad = (source and InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD
if (isGamepad || isJoystick || isDpad) {
nativeGamepadKeyEvent(deviceId, keyCode, pressed)
return true
when (keyCode) {
KeyEvent.KEYCODE_BUTTON_A,
KeyEvent.KEYCODE_BUTTON_B,
KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y,
KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_SELECT,
KeyEvent.KEYCODE_DPAD_CENTER -> {
nativeGamepadKeyEvent(0, keyCode, pressed)
return true
}
KeyEvent.KEYCODE_DPAD_UP,
KeyEvent.KEYCODE_DPAD_DOWN,
KeyEvent.KEYCODE_DPAD_LEFT,
KeyEvent.KEYCODE_DPAD_RIGHT -> {
val synthetic = KeyEvent(
event.downTime, event.eventTime, event.action, event.keyCode,
event.repeatCount, event.metaState, -1, event.scanCode,
event.flags, InputDevice.SOURCE_KEYBOARD
)
return super.dispatchKeyEvent(synthetic)
}
}
return super.dispatchKeyEvent(event)
}
}
return super.dispatchKeyEvent(event)
}
private external fun nativeGamepadKeyEvent(deviceId: Int, keyCode: Int, pressed: Boolean)
override fun onPause() {