mirror of
https://github.com/amnezia-vpn/amnezia-client.git
synced 2026-05-08 14:33:23 +00:00
fix: add suppord android 9 gamepad and remote control (#2302)
This commit is contained in:
@@ -309,68 +309,93 @@ class AmneziaActivity : QtActivity() {
|
||||
val source = event.source
|
||||
|
||||
if (deviceId < 0 && pressed) {
|
||||
when (keyCode) {
|
||||
KeyEvent.KEYCODE_BUTTON_A,
|
||||
KeyEvent.KEYCODE_BUTTON_B,
|
||||
KeyEvent.KEYCODE_BUTTON_X,
|
||||
KeyEvent.KEYCODE_BUTTON_Y,
|
||||
KeyEvent.KEYCODE_BUTTON_START,
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT -> {
|
||||
nativeGamepadKeyEvent(0, keyCode, true)
|
||||
nativeGamepadKeyEvent(0, keyCode, false)
|
||||
return true
|
||||
}
|
||||
KeyEvent.KEYCODE_DPAD_CENTER -> {
|
||||
if (isOnTv()) {
|
||||
val down = KeyEvent(
|
||||
event.downTime,
|
||||
event.eventTime,
|
||||
KeyEvent.ACTION_DOWN,
|
||||
KeyEvent.KEYCODE_ENTER,
|
||||
0,
|
||||
event.metaState,
|
||||
0,
|
||||
event.scanCode,
|
||||
event.flags,
|
||||
event.source
|
||||
)
|
||||
val up = KeyEvent(
|
||||
event.downTime,
|
||||
event.eventTime,
|
||||
KeyEvent.ACTION_UP,
|
||||
KeyEvent.KEYCODE_ENTER,
|
||||
0,
|
||||
event.metaState,
|
||||
0,
|
||||
event.scanCode,
|
||||
event.flags,
|
||||
event.source
|
||||
)
|
||||
super.dispatchKeyEvent(down)
|
||||
super.dispatchKeyEvent(up)
|
||||
return true
|
||||
}
|
||||
nativeGamepadKeyEvent(0, keyCode, true)
|
||||
nativeGamepadKeyEvent(0, keyCode, false)
|
||||
return true
|
||||
}
|
||||
}
|
||||
when (keyCode) {
|
||||
KeyEvent.KEYCODE_BUTTON_A,
|
||||
KeyEvent.KEYCODE_BUTTON_B,
|
||||
KeyEvent.KEYCODE_BUTTON_X,
|
||||
KeyEvent.KEYCODE_BUTTON_Y,
|
||||
KeyEvent.KEYCODE_BUTTON_START,
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT -> {
|
||||
nativeGamepadKeyEvent(0, keyCode, true)
|
||||
nativeGamepadKeyEvent(0, keyCode, false)
|
||||
return true
|
||||
}
|
||||
KeyEvent.KEYCODE_DPAD_CENTER -> {
|
||||
if (isOnTv()) {
|
||||
val down = KeyEvent(
|
||||
event.downTime,
|
||||
event.eventTime,
|
||||
KeyEvent.ACTION_DOWN,
|
||||
KeyEvent.KEYCODE_ENTER,
|
||||
0,
|
||||
event.metaState,
|
||||
0,
|
||||
event.scanCode,
|
||||
event.flags,
|
||||
event.source
|
||||
)
|
||||
val up = KeyEvent(
|
||||
event.downTime,
|
||||
event.eventTime,
|
||||
KeyEvent.ACTION_UP,
|
||||
KeyEvent.KEYCODE_ENTER,
|
||||
0,
|
||||
event.metaState,
|
||||
0,
|
||||
event.scanCode,
|
||||
event.flags,
|
||||
event.source
|
||||
)
|
||||
super.dispatchKeyEvent(down)
|
||||
super.dispatchKeyEvent(up)
|
||||
return true
|
||||
}
|
||||
nativeGamepadKeyEvent(0, keyCode, true)
|
||||
nativeGamepadKeyEvent(0, keyCode, false)
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Real gamepad events (deviceId >= 0)
|
||||
// Real devices (remotes and gamepads) have deviceId >= 0.
|
||||
if (deviceId >= 0) {
|
||||
val isGamepad = (source and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD
|
||||
val isJoystick = (source and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
|
||||
val isDpad = (source and InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD
|
||||
|
||||
if (isGamepad || isJoystick || isDpad) {
|
||||
nativeGamepadKeyEvent(deviceId, keyCode, pressed)
|
||||
return true
|
||||
when (keyCode) {
|
||||
KeyEvent.KEYCODE_BUTTON_A,
|
||||
KeyEvent.KEYCODE_BUTTON_B,
|
||||
KeyEvent.KEYCODE_BUTTON_X,
|
||||
KeyEvent.KEYCODE_BUTTON_Y,
|
||||
KeyEvent.KEYCODE_BUTTON_START,
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT,
|
||||
KeyEvent.KEYCODE_DPAD_CENTER -> {
|
||||
nativeGamepadKeyEvent(0, keyCode, pressed)
|
||||
return true
|
||||
}
|
||||
KeyEvent.KEYCODE_DPAD_UP,
|
||||
KeyEvent.KEYCODE_DPAD_DOWN,
|
||||
KeyEvent.KEYCODE_DPAD_LEFT,
|
||||
KeyEvent.KEYCODE_DPAD_RIGHT -> {
|
||||
val synthetic = KeyEvent(
|
||||
event.downTime, event.eventTime, event.action, event.keyCode,
|
||||
event.repeatCount, event.metaState, -1, event.scanCode,
|
||||
event.flags, InputDevice.SOURCE_KEYBOARD
|
||||
)
|
||||
return super.dispatchKeyEvent(synthetic)
|
||||
}
|
||||
}
|
||||
return super.dispatchKeyEvent(event)
|
||||
}
|
||||
}
|
||||
|
||||
return super.dispatchKeyEvent(event)
|
||||
}
|
||||
|
||||
|
||||
|
||||
private external fun nativeGamepadKeyEvent(deviceId: Int, keyCode: Int, pressed: Boolean)
|
||||
|
||||
override fun onPause() {
|
||||
|
||||
Reference in New Issue
Block a user