feat: add gamepad buttons support android (#2066)

* feat: add support gamepad buttons

* feat: add support gamepad with github repo

* feat: add gitmodules dependency

* feat: add submodule qtgamepad

* chore: update qtgamepad submodule to commit 4e57142e563b931766056b4c7507c16892260222

* fix: update qtgamepad with standard CMake and private headers support

Update qtgamepad to commit f72b3e0 which:
- Replaces qt_add_library with standard add_library to avoid Qt 6.10 macro conflicts
- Copies private headers to build include tree for Android backend
- Creates Qt:: and Qt6:: namespace aliases for proper linking
This commit is contained in:
NickVs2015
2026-02-05 17:57:15 +03:00
committed by GitHub
parent 7960d8015d
commit 9f0ae75a2f
6 changed files with 112 additions and 1 deletions

4
.gitmodules vendored
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@@ -14,3 +14,7 @@
[submodule "client/3rd/QSimpleCrypto"]
path = client/3rd/QSimpleCrypto
url = https://github.com/amnezia-vpn/QSimpleCrypto.git
[submodule "client/3rd/qtgamepad"]
path = client/3rd/qtgamepad
url = https://github.com/amnezia-vpn/qtgamepad.git
branch = 6.6

1
client/3rd/qtgamepad vendored Submodule

Submodule client/3rd/qtgamepad added at f72b3e0c62

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@@ -39,6 +39,11 @@ endif()
find_package(Qt6 REQUIRED COMPONENTS ${PACKAGES})
# Android: Qt private modules (like CorePrivate) are needed by qtgamepad
if(ANDROID)
find_package(Qt6CorePrivate CONFIG REQUIRED)
endif()
set(LIBS ${LIBS}
Qt6::Core Qt6::Gui
Qt6::Network Qt6::Xml Qt6::RemoteObjects
@@ -228,4 +233,13 @@ if(NOT IOS AND NOT ANDROID AND NOT MACOS_NE)
endif()
target_sources(${PROJECT} PRIVATE ${SOURCES} ${HEADERS} ${RESOURCES} ${QRC} ${I18NQRC})
qt_finalize_target(${PROJECT})
# Finalize the executable so Qt can gather/deploy QML modules and plugins correctly (Android needs this).
if(COMMAND qt_import_qml_plugins)
qt_import_qml_plugins(${PROJECT})
endif()
if(COMMAND qt_finalize_executable)
qt_finalize_executable(${PROJECT})
else()
qt_finalize_target(${PROJECT})
endif()

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@@ -26,6 +26,8 @@ import android.os.ParcelFileDescriptor
import android.os.SystemClock
import android.provider.OpenableColumns
import android.provider.Settings
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.View
import android.view.ViewGroup
@@ -274,6 +276,44 @@ class AmneziaActivity : QtActivity() {
Log.d(TAG, "Window focus changed: hasFocus=$hasFocus")
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
val deviceId = event.deviceId
val keyCode = event.keyCode
val pressed = event.action == KeyEvent.ACTION_DOWN
val source = event.source
if (deviceId < 0 && pressed) {
when (keyCode) {
KeyEvent.KEYCODE_BUTTON_A,
KeyEvent.KEYCODE_BUTTON_B,
KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y,
KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_SELECT,
KeyEvent.KEYCODE_DPAD_CENTER -> {
nativeGamepadKeyEvent(0, keyCode, true)
nativeGamepadKeyEvent(0, keyCode, false)
return true
}
}
}
// Real gamepad events (deviceId >= 0)
if (deviceId >= 0) {
val isGamepad = (source and InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD
val isJoystick = (source and InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
val isDpad = (source and InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD
if (isGamepad || isJoystick || isDpad) {
nativeGamepadKeyEvent(deviceId, keyCode, pressed)
return true
}
}
return super.dispatchKeyEvent(event)
}
private external fun nativeGamepadKeyEvent(deviceId: Int, keyCode: Int, pressed: Boolean)
override fun onPause() {
super.onPause()
Log.d(TAG, "Pause Amnezia activity")

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@@ -83,6 +83,19 @@ add_compile_definitions(_WINSOCKAPI_)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(BUILD_WITH_QT6 ON)
add_subdirectory(${CLIENT_ROOT_DIR}/3rd/qtkeychain)
if(ANDROID)
# Use qtgamepad from amnezia-vpn/qtgamepad repository
add_subdirectory(${CLIENT_ROOT_DIR}/3rd/qtgamepad)
# Link both the C++ module and QML plugin
if(TARGET GamepadLegacy)
target_link_libraries(${PROJECT} PRIVATE GamepadLegacy)
endif()
if(TARGET GamepadLegacyQuickPrivate)
target_link_libraries(${PROJECT} PRIVATE GamepadLegacyQuickPrivate)
endif()
endif()
set(LIBS ${LIBS} qt6keychain)
include_directories(

View File

@@ -6,6 +6,7 @@ import QtQuick.Dialogs
import PageEnum 1.0
import Style 1.0
import QtGamepadLegacy
import "Config"
import "Controls2"
@@ -83,6 +84,44 @@ Window {
}
}
Loader {
active: Qt.platform.os === "android"
sourceComponent: Component {
Item {
Gamepad {
id: gamepad
deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
onButtonStartChanged: {
if (buttonStart) {
ServersModel.setProcessedServerIndex(ServersModel.defaultIndex)
ConnectionController.connectButtonClicked()
}
}
}
GamepadKeyNavigation {
id: gamepadKeyNav
gamepad: gamepad
active: true
}
Connections {
target: GamepadManager
function onConnectedGamepadsChanged() {
if (GamepadManager.connectedGamepads.length > 0) {
gamepad.deviceId = GamepadManager.connectedGamepads[0]
} else {
gamepad.deviceId = -1
}
}
}
}
}
}
Connections {
objectName: "pageControllerConnections"