mirror of
https://github.com/MHSanaei/3x-ui.git
synced 2026-05-08 14:36:13 +00:00
* ws/inbounds: realtime fixes + perf for 10k+ client inbounds - hub: dedup, throttle, panic-restart, deadlock fix, race tests - client: backoff cap + slow-retry instead of giving up - broadcast: delta-only payload, count-based invalidate fallback - filter: fix empty online list (Inbound has no .id, use dbInbound.toInbound) - perf: O(N²)→O(N) traffic merge, bulk delete, /setEnable endpoint - traffic: monotonic all_time + UI clamp + propagate in delta handler - session: persist on update/logout (fixes logout-after-password-change) - ui: protocol tags flex, traffic bar normalize * Remove hub_test.go file * fix: ws hub, inbound service, and frontend correctness - propagate DelInbound error on disable path in SetInboundEnable - skip empty emails in updateClientTraffics to avoid constraint violations - use consistent IN ? clause, drop redundant ErrRecordNotFound guards - Hub.Unregister: direct removeClient fallback when channel is full - applyClientStatsDelta: O(1) email lookup via per-inbound Map cache - WS payload size check: Blob.size instead of .length for real byte count * fix: chunk large IN ? queries and fix IPv6 same-origin check * fix: chunk large IN ? queries and fix IPv6 same-origin check * fix: unify clientStats cache, throttle clarity, hub constants * fix(ui): align traffic/expiry cell columns across all rows * style(ui): redesign outbounds table for visual consistency * style(ui): redesign routing table for visual consistency * fix: * fix: * fix: * fix: * fix: * fix: font * refactor: simplify outbound tone functions for consistency and maintainability --------- Co-authored-by: lolka1333 <test123@gmail.com>
106 lines
3.0 KiB
Go
106 lines
3.0 KiB
Go
// Package websocket provides WebSocket hub for real-time updates and notifications.
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package websocket
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import (
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"github.com/mhsanaei/3x-ui/v2/logger"
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"github.com/mhsanaei/3x-ui/v2/web/global"
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)
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// GetHub returns the global WebSocket hub instance.
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func GetHub() *Hub {
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webServer := global.GetWebServer()
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if webServer == nil {
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return nil
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}
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hub := webServer.GetWSHub()
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if hub == nil {
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return nil
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}
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wsHub, ok := hub.(*Hub)
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if !ok {
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logger.Warning("WebSocket hub type assertion failed")
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return nil
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}
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return wsHub
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}
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// HasClients returns true if any WebSocket client is connected.
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// Use this to skip expensive work (DB queries, serialization) when no browser is open.
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func HasClients() bool {
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hub := GetHub()
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return hub != nil && hub.GetClientCount() > 0
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}
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// BroadcastStatus broadcasts server status update to all connected clients.
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func BroadcastStatus(status any) {
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if hub := GetHub(); hub != nil {
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hub.Broadcast(MessageTypeStatus, status)
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}
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}
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// BroadcastTraffic broadcasts traffic statistics update to all connected clients.
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func BroadcastTraffic(traffic any) {
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if hub := GetHub(); hub != nil {
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hub.Broadcast(MessageTypeTraffic, traffic)
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}
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}
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// BroadcastClientStats broadcasts absolute per-client traffic counters for the
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// clients that had activity in the latest collection window. Use this instead
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// of re-broadcasting the full inbound list — it scales to 10k+ clients because
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// the payload only includes active rows (typically a fraction of total).
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func BroadcastClientStats(stats any) {
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if hub := GetHub(); hub != nil {
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hub.Broadcast(MessageTypeClientStats, stats)
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}
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}
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// BroadcastInbounds broadcasts inbounds list update to all connected clients.
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func BroadcastInbounds(inbounds any) {
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if hub := GetHub(); hub != nil {
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hub.Broadcast(MessageTypeInbounds, inbounds)
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}
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}
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// BroadcastOutbounds broadcasts outbounds list update to all connected clients.
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func BroadcastOutbounds(outbounds any) {
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if hub := GetHub(); hub != nil {
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hub.Broadcast(MessageTypeOutbounds, outbounds)
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}
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}
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// BroadcastNotification broadcasts a system notification to all connected clients.
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func BroadcastNotification(title, message, level string) {
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hub := GetHub()
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if hub == nil {
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return
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}
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hub.Broadcast(MessageTypeNotification, map[string]string{
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"title": title,
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"message": message,
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"level": level,
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})
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}
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// BroadcastXrayState broadcasts Xray state change to all connected clients.
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func BroadcastXrayState(state string, errorMsg string) {
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hub := GetHub()
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if hub == nil {
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return
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}
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hub.Broadcast(MessageTypeXrayState, map[string]string{
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"state": state,
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"errorMsg": errorMsg,
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})
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}
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// BroadcastInvalidate sends a lightweight signal telling clients to re-fetch
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// the named data type via REST. Use this when the caller already knows the
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// payload is too large to push directly (e.g., 10k+ clients) to skip the
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// JSON-marshal cost on the hot path.
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func BroadcastInvalidate(dataType MessageType) {
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if hub := GetHub(); hub != nil {
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hub.broadcastInvalidate(dataType)
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}
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}
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