Files
3x-ui/web/html/component/aTableSortable.html
lolka1333 8177f6dc66 ws/inbounds: realtime fixes + perf for 10k+ client inbounds (#4123)
* ws/inbounds: realtime fixes + perf for 10k+ client inbounds

- hub: dedup, throttle, panic-restart, deadlock fix, race tests
- client: backoff cap + slow-retry instead of giving up
- broadcast: delta-only payload, count-based invalidate fallback
- filter: fix empty online list (Inbound has no .id, use dbInbound.toInbound)
- perf: O(N²)→O(N) traffic merge, bulk delete, /setEnable endpoint
- traffic: monotonic all_time + UI clamp + propagate in delta handler
- session: persist on update/logout (fixes logout-after-password-change)
- ui: protocol tags flex, traffic bar normalize

* Remove hub_test.go file

* fix: ws hub, inbound service, and frontend correctness

- propagate DelInbound error on disable path in SetInboundEnable
- skip empty emails in updateClientTraffics to avoid constraint violations
- use consistent IN ? clause, drop redundant ErrRecordNotFound guards
- Hub.Unregister: direct removeClient fallback when channel is full
- applyClientStatsDelta: O(1) email lookup via per-inbound Map cache
- WS payload size check: Blob.size instead of .length for real byte count

* fix: chunk large IN ? queries and fix IPv6 same-origin check

* fix: chunk large IN ? queries and fix IPv6 same-origin check

* fix: unify clientStats cache, throttle clarity, hub constants

* fix(ui): align traffic/expiry cell columns across all rows

* style(ui): redesign outbounds table for visual consistency

* style(ui): redesign routing table for visual consistency

* fix:

* fix:

* fix:

* fix:

* fix:

* fix: font

* refactor: simplify outbound tone functions for consistency and maintainability

---------

Co-authored-by: lolka1333 <test123@gmail.com>
2026-05-05 17:27:49 +02:00

303 lines
12 KiB
HTML

{{define "component/sortableTableTrigger"}}
<a-icon type="drag" class="sortable-icon"
role="button" tabindex="0"
:aria-label="ariaLabel"
@pointerdown="onPointerDown"
@keydown="onKeyDown" />
{{end}}
{{define "component/aTableSortable"}}
<script>
/**
* Sortable a-table — drag-to-reorder rows using Pointer Events.
*
* Why a rewrite:
* - Old impl set `draggable: true` on every row, which (a) broke text
* selection inside cells, (b) let HTML5 start a drag from anywhere on
* the row even when the state machine wasn't primed, producing
* "phantom drags" that didn't reorder anything.
* - HTML5 drag has no touch support on most mobile browsers and no
* keyboard fallback at all.
* - The drag-image hack cloned the entire table — slow on big lists.
*
* New design:
* - Only the explicit drag handle initiates a drag, via Pointer Events
* (one API for mouse + touch + pen). Rows are not draggable.
* - During drag, `data-source` is reordered live: the source row visually
* slides into the target slot and other rows shift around it. The live
* reorder IS the visual feedback — no separate floating preview.
* - On commit, emits `onsort(sourceIndex, targetIndex)` — same event name
* and signature as before, so existing call sites stay unchanged.
* - Keyboard support: the handle is focusable; ArrowUp / ArrowDown move
* the row by one; Escape cancels a pointer-drag in progress.
*/
const ROW_CLASS = 'sortable-row';
Vue.component('a-table-sortable', {
data() {
return {
// null when idle. While dragging:
// { sourceIndex, targetIndex, pointerId, sourceKey }
drag: null,
};
},
props: {
'data-source': { type: undefined, required: false },
'customRow': { type: undefined, required: false },
'row-key': { type: undefined, required: false },
},
inheritAttrs: false,
provide() {
const sortable = {};
// Methods exposed to the trigger child via inject. Defined as getters
// so `this` binds to the component instance, not the plain object.
Object.defineProperty(sortable, 'startDrag', {
enumerable: true,
get: () => this.startDrag,
});
Object.defineProperty(sortable, 'moveByKeyboard', {
enumerable: true,
get: () => this.moveByKeyboard,
});
return { sortable };
},
beforeDestroy() {
this.detachPointerListeners();
},
methods: {
isDragging() { return this.drag !== null; },
// Resolve the row key for a record. Used to identify the source row
// even after data-source is reordered live during drag.
keyOf(record, fallback) {
const rk = this.rowKey;
if (typeof rk === 'function') return rk(record);
if (typeof rk === 'string') return record && record[rk];
return fallback;
},
startDrag(e, sourceIndex) {
// Primary button only (mouse left / first touch).
if (e.button != null && e.button !== 0) return;
e.preventDefault();
const record = this.dataSource && this.dataSource[sourceIndex];
this.drag = {
sourceIndex,
targetIndex: sourceIndex,
pointerId: e.pointerId,
sourceKey: this.keyOf(record, sourceIndex),
};
// Capture the pointer so move/up keep firing even if the cursor leaves
// the icon. Try/catch because some older browsers throw on capture.
if (e.target && typeof e.target.setPointerCapture === 'function' && e.pointerId != null) {
try { e.target.setPointerCapture(e.pointerId); } catch (_) {}
}
this.attachPointerListeners();
},
attachPointerListeners() {
this._onMove = (ev) => this.onPointerMove(ev);
this._onUp = (ev) => this.onPointerUp(ev);
this._onCancel = (ev) => this.cancelDrag(ev);
document.addEventListener('pointermove', this._onMove, true);
document.addEventListener('pointerup', this._onUp, true);
document.addEventListener('pointercancel', this._onCancel, true);
document.addEventListener('keydown', this._onCancel, true);
},
detachPointerListeners() {
if (!this._onMove) return;
document.removeEventListener('pointermove', this._onMove, true);
document.removeEventListener('pointerup', this._onUp, true);
document.removeEventListener('pointercancel', this._onCancel, true);
document.removeEventListener('keydown', this._onCancel, true);
this._onMove = this._onUp = this._onCancel = null;
},
onPointerMove(e) {
if (!this.drag) return;
if (this.drag.pointerId != null && e.pointerId !== this.drag.pointerId) return;
// Hit-test: find which row the pointer Y is inside (or closest to).
const rows = this.$el.querySelectorAll('tr.' + ROW_CLASS);
if (!rows.length) return;
const y = e.clientY;
const firstRect = rows[0].getBoundingClientRect();
const lastRect = rows[rows.length - 1].getBoundingClientRect();
let target = this.drag.targetIndex;
if (y < firstRect.top) {
target = 0;
} else if (y > lastRect.bottom) {
target = rows.length - 1;
} else {
for (let i = 0; i < rows.length; i++) {
const rect = rows[i].getBoundingClientRect();
if (y >= rect.top && y <= rect.bottom) {
target = i;
break;
}
}
}
if (target !== this.drag.targetIndex) {
this.drag = Object.assign({}, this.drag, { targetIndex: target });
}
},
onPointerUp(e) {
if (!this.drag) return;
if (this.drag.pointerId != null && e.pointerId !== this.drag.pointerId) return;
this.commitDrag();
},
commitDrag() {
const d = this.drag;
this.detachPointerListeners();
this.drag = null;
if (d && d.sourceIndex !== d.targetIndex) {
this.$emit('onsort', d.sourceIndex, d.targetIndex);
}
},
cancelDrag(e) {
// Triggered by pointercancel and keydown handlers. For keydown, only
// act on Escape; otherwise let the event flow to other listeners.
if (e && e.type === 'keydown' && e.key !== 'Escape') return;
this.detachPointerListeners();
this.drag = null;
},
// Keyboard reorder: commit immediately by emitting onsort. No "preview"
// state needed since the move is one row up or down.
moveByKeyboard(direction, sourceIndex) {
const target = sourceIndex + direction;
if (target < 0 || target >= (this.dataSource || []).length) return;
this.$emit('onsort', sourceIndex, target);
},
customRowRender(record, index) {
const parent = (typeof this.customRow === 'function')
? (this.customRow(record, index) || {})
: {};
const d = this.drag;
const isSource = d && this.keyOf(record, index) === d.sourceKey;
return Object.assign({}, parent, {
// CRITICAL: no `draggable: true`. Drag is initiated only by the
// handle icon. Leaves text-selection on cells working normally.
attrs: Object.assign({}, parent.attrs || {}),
class: Object.assign({}, parent.class || {}, {
[ROW_CLASS]: true,
'sortable-source-row': !!isSource,
}),
});
},
},
computed: {
// Render-data: dataSource with the source row spliced into targetIndex.
// When idle or when target equals source, returns the original list
// unchanged so Ant Design's table treats this as a stable reference.
records() {
const d = this.drag;
if (!d || d.sourceIndex === d.targetIndex) return this.dataSource;
const list = (this.dataSource || []).slice();
const [item] = list.splice(d.sourceIndex, 1);
list.splice(d.targetIndex, 0, item);
return list;
},
},
render(h) {
return h('a-table', {
class: { 'sortable-table': true, 'sortable-table-dragging': this.isDragging() },
props: Object.assign({}, this.$attrs, {
'data-source': this.records,
'row-key': this.rowKey,
customRow: (record, index) => this.customRowRender(record, index),
locale: {
filterConfirm: `{{ i18n "confirm" }}`,
filterReset: `{{ i18n "reset" }}`,
emptyText: `{{ i18n "noData" }}`,
},
}),
on: this.$listeners,
scopedSlots: this.$scopedSlots,
}, this.$slots.default);
},
});
Vue.component('a-table-sort-trigger', {
template: `{{template "component/sortableTableTrigger" .}}`,
props: {
'item-index': { type: undefined, required: false },
},
inject: ['sortable'],
computed: {
ariaLabel() {
// Localised label is overkill for an internal a11y string; English is
// fine here and matches screen-reader expectations across locales.
return 'Drag to reorder row ' + (((this.itemIndex == null ? 0 : this.itemIndex) + 1));
},
},
methods: {
onPointerDown(e) {
if (this.sortable && this.sortable.startDrag) {
this.sortable.startDrag(e, this.itemIndex);
}
},
onKeyDown(e) {
if (!this.sortable || !this.sortable.moveByKeyboard) return;
if (e.key === 'ArrowUp') {
e.preventDefault();
this.sortable.moveByKeyboard(-1, this.itemIndex);
} else if (e.key === 'ArrowDown') {
e.preventDefault();
this.sortable.moveByKeyboard(+1, this.itemIndex);
}
},
},
});
</script>
<style>
/* Drag handle — focusable, keyboard-accessible, touch-friendly hit area.
`touch-action: none` is critical: it tells the browser not to interpret
touch on the icon as a scroll/zoom gesture, so pointermove fires for
drag-tracking. Without it, mobile browsers eat the pointer events. */
.sortable-icon {
display: inline-flex;
align-items: center;
justify-content: center;
cursor: grab;
padding: 6px;
border-radius: 6px;
color: rgba(255, 255, 255, 0.5);
transition: background-color 0.15s ease, color 0.15s ease;
user-select: none;
touch-action: none;
}
.sortable-icon:hover {
color: rgba(255, 255, 255, 0.85);
background: rgba(255, 255, 255, 0.06);
}
.sortable-icon:active { cursor: grabbing; }
.sortable-icon:focus-visible {
outline: 2px solid #008771;
outline-offset: 2px;
}
.light .sortable-icon { color: rgba(0, 0, 0, 0.45); }
.light .sortable-icon:hover {
color: rgba(0, 0, 0, 0.85);
background: rgba(0, 0, 0, 0.05);
}
/* While dragging: the source row gets a soft green wash so the user can
track which row is being moved. Other rows transition smoothly as the
data-source is reordered. */
.sortable-table-dragging .sortable-source-row > td {
background: rgba(0, 135, 113, 0.10) !important;
transition: background-color 0.18s ease;
}
.sortable-table-dragging .sortable-source-row .routing-index,
.sortable-table-dragging .sortable-source-row .outbound-index {
opacity: 0.45;
}
.sortable-table-dragging .sortable-row > td {
transition: background-color 0.18s ease;
}
/* Disable text selection across the whole table while a drag is in
progress — selection during drag is never useful and looks broken. */
.sortable-table-dragging,
.sortable-table-dragging * {
user-select: none;
}
</style>
{{end}}